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Patch v3.1.9 (26/07/2025)

Hello Blitzers!

Launch has been great and our player base is growing steadily. Blitz became the go-to choice for a quick duel. This patch is aimed at initial card balance and game performance.

Background

Client Changes

  1. Fixed game session persistence. Players will not get logged out after 5~ hours. Tokens get refreshed on login and players will need to re-login only if they were inactive for 30 days.
  2. Improved game performance (lowered CPU/GPU usage) by 10%~.
  3. New translations (BETA): Italian by @Chocob0 and Vietnamese by @ne.yu9nlowkey . Few improvements to Spanish by @p3p3_jaiba.
  4. Improved interpolation, resulting in slightly cleaner in-game view (also Orb open view) without a need to increase DPR. Text should appear less jagged.
  5. Minor UI improvements - Solo Challenge view, return buttons.
  6. Practice enemies now have correct deck size.
  7. Non-purchasable cosmetics are now hidden in Shop.
  8. Deck lists now consist of exactly 33 cards, instead of 32.
  9. Sharing and watching replays works. You can share a replay using Profile > Match History > Share.

Card Changes

Lyonar

BeforeAfter
Auryn NexusAuryn Nexus 2

Auryn Nexus was supposed to be 0 mana. But now, instead of reducing it to 0 mana, the buff is increased to avoid strong 2-mana combos with Divine Bond.


BeforeAfter
Holy ImmolationHoly Immolation 2

Out of hand damage is more expensive in every faction, but Immo was left untouched. It's a staple Lyonar card, but we are adding skill cap to it by allowing only to heal damaged minions.


BeforeAfter
Vale AscensionVale Ascension 2

At 2 mana it was unplayable. Rarely there was a high mana minion destroyed during the game, because games tend to be quick. Relies on other Hallowed Ground synergy, so changing rarity to Rare to make it easier.


BeforeAfter
Hallowed Ground: Heal 1 damage to friendly minion at the end of your turn.Hallowed Ground: Heal 2 damage to friendly minion at the end of your turn.

Songhai

No direct changes in this patch. Due to neutral minion changes, it may make certain play styles stronger.

Vetruvian

BeforeAfter
Scion's Second WishScion's Second Wish 2

Core change for Vetruvian. Vetruvian's identity rewards tricky plays and stats manipulation. Flat +2/+2 buff did not fit this identity and was relatively boring to play with/against.

BeforeAfter
Portal GuardianPortal Guardian 2

To nerf Portal Guardian+Scion's Second Wish combo.

Abyssian

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Shadow WatcherShadow Watcher 2

There was no real reason to make it 3 attack in the first place. Changing to 2 attack.


BeforeAfter
Shadow NovaShadow Nova 2

Shadow Nova more expensive due to Creep change.


BeforeAfter
Creep: Deal 1 damage to enemy minion at the end of your turn.Creep: Deal 2 damage to enemy minion at the end of your turn.

Games were too fast and creep was insignificant. Buffing creep damage.


BeforeAfter
Rite of the UndervaultRite of the Undervault 2

0 mana minions are very popular in Abyssian's lists - and it's an intended outcome. Though, 0 mana minions combined with Rite of the Undervault can sometimes flood the board without any punishment. Overall, this ability fits Abyssian identity, but so does the self-damage.

Magmar

BeforeAfter
Earth WalkerEarth Walker 2

Following Shadow Watcher changes. Classic Magmar nerf.

Vanar

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Bonechill BarrierBonechill Barrier

Buff to make it a strong individually or with Hearth-sister and not relying on Vespyr synergies.


BeforeAfter
Borean BearBorean Bear 2

CLARIFICATION

Both Before and After Borean Boar's are Vespyrs.

Vespyrs buffing Vespyrs and clearing board by spawning Vespyrs and transforming other Vespyrs... sounds very single-dimensional. It's an important Tribe for Duelyst, but should benefit from small Vespyr decoupling. This change intends to allow more play styles and buffing early game.


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Glacial ElementalGlacial Elemental 2

Out of hand board clear was not fitting positional/static control Vanar identity. Start of the turn effect gives some counter play possibilities. Establishing Glacial Elemental boards is more rewarding, as it triggers every turn.


BeforeAfter
Sleet DasherSleet Dasher 2

Sleet Dasher was not too strong for a 6-drop and simply relied on Boundless Courage. Buffing health is the best choice to make it more universal.

Neutral

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Ephemeral ShroudEphemeral Shroud

Core change of this patch. With cheap minions in hand, targeting nearby minion becomes near-global range. Change intends to make better use of 2D board paradigm and making skill cap higher for playing and countering shrouds.


BeforeAfter
Repulsor BeastRepulsor Beast 2

As above.


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Planar ScoutPlanar Scout 2

Everyone's favorite 0 drop. Planar Scout is a different case than Dragonlark or Bloodtear Alchemist, as it enables incredible Turn 1 plays. Feels like after this change it will still find a place in many deck lists.


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Putrid DreadflayerPutrid Dreadflayer

Flying should give a lot of flexibility for caster and limiting enemy on his choices, even if it doesn't feel like immediate effect. Leveraging Flying modifier to core game ability has a high priority in Blitz.


BeforeAfter
Sand BurrowerSand Burrower 2

Sand Burrower has ability that exists in similar version in many card games, but was rarely played in Duelyst. Keeping 4 health to keep it vulnerable to mid game one-shots, but reducing mana cost to make it worthwhile to play consecutively on return to action bar.

Summary

Thanks for going through 3.1.9 Patch Notes. Join Duelyst: Blitz Discord to discuss the changes.