Patch v3.1.12 (3/09/2025)
Hello Blitzers!
Game looks stable and current players retention is very high. Some of you are playing insane number of games - thank you! We've listened to all the complaints in our Discord. This patch has gold acquisition changes, card balance changes and several new cards.
Client/Gameplay Changes
- Changed "Destroy 50 minions" quest to "Destroy 40 minions" (for the same Gold prize)
- 3 Wins Gold has been changed with Lucky Win Gold. It can appear after every win. It is more rare than regular 3 wins, but the prize can be higher. Can you hit the jackpot?
- Now there are: Daily Quests, First Win of the Day quest, Welcome Back quest, Lucky Win Gold, Daily Free Card, Ranked Season Rewards, Hidden Achievements. All of this to ensure that the community is satisfied with cards progression.
Card Changes
Abyssian was the most used faction. There are a lot of avenues to win as Abyssian, and we would like to see more variety, instead of swarm + Void Pulse each game. We are also exploring new board mechanics suggested by community by limiting minion movement. For now the changes are small, so we can track how it influences the game.
Lyonar
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Too situational to stay at 5 mana.
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Lyonar identity is to be strong when units are clumped together. This change strengthens it. Makes Celerity more dangerous and opens new avenue - different from Healyonar and Bondlyonar.
Songhai
There were no changes to Songhai in the last patch, so we give it more attention this time.
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CLARIFICATION
In-game sprite is different.
Situational. Songhai deck lists tend to be packed with offensive spells and minions. Now, Defiler may relax these lists a bit and allow Songhai (occasional) reactive plays.
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Not a nerf, not a buff. Makes it slightly more interesting for caster and opponent.
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Current Jade Monk iteration is fun to play against - if the effect would be not completely insignificant. We are changing that.
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Juxtaposition is strong, significant, clutch spell, especially when taking into account limited movement of other factions.
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Make Spiral great again.
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Up to legendary status.
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Before change, the Kage Lightning was not even that good to have in your action bar in the first place!
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One of the positional changes. Tusk Boar has to stay as a staple Songhai card. This small change may make skill cap higher in S-rank/tournament level.
Vetruvian
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CLARIFICATION
In-game sprite is different.
Start of the turn is very slow - and we intend to make more effects like that, to make a game more "conversation-like". May slightly change enemy General movements.
Abyssian
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2 mana discount is still 33% of the highest mana minion. Strong enough.
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Enemies should shiver thinking of Grasp. But there is no need to keep it at 0 mana.
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Anti-synergy with Alcuin and Rite is good, but penalty was too insignificant. Increasing penalty.
Magmar
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Because of the fact a General can go 20HP to 0HP in very short time, there are not many turns to get good value from Earth Sphere. A little buff seems adequate.
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Making it more fun and letting enemy decide - should he grind it down, or rather avoid and build board out of Walker's reach?
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Funnily enough, magma (1/1) is still strong in Blitz and can become crucial damage.
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Same as Earth Walker.
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Caster is usually irrecoverably losing game tempo. Bringing back the Magmar staple card.
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Ragnaros of 2025.
Vanar
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Vanar minions start with vertical identity - more of a zoning style.
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Buff.
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Draugar Lord was slow and beefy - and now even more. Better don't come close. Good zoning potential.
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Wording change (it always counted only other friendly Vespyrs) and stats buff. We just want to have Vespyr (the player) back.
Neutral
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Beautiful card and should be seen played more.
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Ugly.
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One of the most tricky changes. Before, the only intention to play was late-game deck list. Very one-dimensional. Now, it's tricky to play and position, vulnerable to enemy displacement - making timing important. Can heal Generals.
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Buffing 5-6 mana cards across the board.
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Better.
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Stronger.
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More spicy.
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More powerful.
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Not an Abyssian exclusive anymore.
New Cards
Lyonar
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Lyonar is more scary when grouped.
Songhai
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One of the most interesting cards all time. Has an immediate effect. Can be put in front of enemy General and then deals 6 damage "from hand". Looks strong.
Vetruvian
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CLARIFICATION
In-game sprite is different.
Fits the manipulative identity. Interesting.
Abyssian
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Amazing.
Magmar
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CLARIFICATION
In-game sprite is different.
May boost some spell Magmar variants.
Vanar
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Should be a staple Vanar card.
Neutral
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A bit tweaked to fill higher mana slot.
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Good card. Rush is overall weaker and more valuable, so we might see Flame Acolyte more.
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Higher stats to fill higher mana slots.
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Seems strong in Magmar. Maybe will be tweaked down a bit in the future.
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Good 5 drop. Requires some positioning. Could be stronger in decks with minion teleporting abilities, due to his slow movement.
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Very versatile.
Summary
Thanks for going through 3.1.12 Patch Notes. Worth to add, we are working on Steam release, as community has requested. It would create a more comfortable PC experience than browser and simulators.
Will this patch stop Takokagakusya? Join Duelyst: Blitz Discord to give us your thoughts.